4 Comments

Welp this is completely awesome. I created a github fork for fedora with binaries if anyone wants to play around without compiling.

https://github.com/ChrisTitusTech/psdoom-ng

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oh my god, i remember that.

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More ideas.... run a child process for each

monster that is “in scope” (sufficiently nearby) so more stuff shows up.

Hack on killing - sometimes kill doesn’t

off the monster - it get “pushed” into

another player’s game of you and he are mutually “in scope”.

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You find some genuine gems! Do you spend all your time trolling ancient repositories or do you have a bot or 10

that does that for you??

Proposed modification: make it multi-user

so that monsters are either other players

or free agents. if you tune the actions,

people can play with others and it is

largely self-regulating. Too many get on

and the bigger the chance they will cross

paths and blast each other leading to a restart of their game.

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