Shoot a monster. Kill a process. This is the UNIX-y way.
Welp this is completely awesome. I created a github fork for fedora with binaries if anyone wants to play around without compiling.
https://github.com/ChrisTitusTech/psdoom-ng
oh my god, i remember that.
More ideas.... run a child process for each
monster that is “in scope” (sufficiently nearby) so more stuff shows up.
Hack on killing - sometimes kill doesn’t
off the monster - it get “pushed” into
another player’s game of you and he are mutually “in scope”.
You find some genuine gems! Do you spend all your time trolling ancient repositories or do you have a bot or 10
that does that for you??
Proposed modification: make it multi-user
so that monsters are either other players
or free agents. if you tune the actions,
people can play with others and it is
largely self-regulating. Too many get on
and the bigger the chance they will cross
paths and blast each other leading to a restart of their game.
Welp this is completely awesome. I created a github fork for fedora with binaries if anyone wants to play around without compiling.
https://github.com/ChrisTitusTech/psdoom-ng
oh my god, i remember that.
More ideas.... run a child process for each
monster that is “in scope” (sufficiently nearby) so more stuff shows up.
Hack on killing - sometimes kill doesn’t
off the monster - it get “pushed” into
another player’s game of you and he are mutually “in scope”.
You find some genuine gems! Do you spend all your time trolling ancient repositories or do you have a bot or 10
that does that for you??
Proposed modification: make it multi-user
so that monsters are either other players
or free agents. if you tune the actions,
people can play with others and it is
largely self-regulating. Too many get on
and the bigger the chance they will cross
paths and blast each other leading to a restart of their game.