New, spooky, multi-retro-platform text adventure released!
Apple II, C64, DOS, Linux, Windows... with a community port to Amiga!
A long-time member of The Lunduke Journal Community (known by “GeekOnSkates”) has released a brand new, Halloween-themed, Text Adventure (“Darkest Hour”)… for a whole bunch of classic computer platforms.
And when I say a “bunch of classic computer platforms”, boy do I mean it.
From his readme file:
Written in standard C, with no dependencies outside the standard library, this game is designed to be VERY portable. My goal is to have pre-compiled binaries for:
The following Commodore systems: C64, PET, Plus/4, CBM-II
DOS
Linux
Windows
And anything else I can get it working on
Originally I had planned to make it look right on 20-, 40-, and 80-column displays. Unfortunately I didn't have time to test that, but the code is mostly in place in case you want to try it. I also didn't have time to cut it down enough for a VIC-20 build (~1K short) but that's something else you'd be welcome to try (and maybe I will next Halloween, lol). But for now, the pre-compiled binaries only support 40 columns.
Source code is included (1,700 lines of pure C) licensed in the Public Domain. Love it!
And, as if that flurry of platform binaries wasn’t enough… another member of The Lunduke Journal community (known as xet7) jumped in — within mere hours — and managed to get this game built for AmigaOS 3!
Well done! I’ve only played for a few minutes so far, looking forward to playing through it on Halloween! :)
Side note: The Lunduke Journal community is just the coolest. Best nerds around.